It was amazing to work on Zack Snyder’s Army Of the Dead VR Experience. My job was to program multiple different facets of the gameplay from start to finish. This required collaboration [...]
The Alien franchise is one of my favorites. Pure Imagination Studios was a great place to work on this one of a kind Alien VR experience. My job was to help the team finish up the initial release [...]
It was my responsibility at VRWERX as lead game designer to get most of the high level programming (gameplay programming, game controls, UI, and animated events) implemented correctly and [...]
At Streamline Studios, we were honored to collaborate with Square Enix on Final Fantasy 15. As a Lead Programmer and experienced game developer, I was one of the leaders responsible for guiding [...]
At Streamline Studios I was a senior programmer first, then a lead programmer on Streamframe. Many of the front-end UI challenges were my responsibility, as well as their back-end [...]
At Lukewarm Media, I was the Lead UI Programmer for the initial release of Primal Carnage for the PC. As the Lead UI Programmer, I was responsible for programming most of the game’s UI, [...]
This was my first foray in to mobile games, and my third Game Wizards project. I was the lead game designer and co-director, tasked with the gameplay programming and UI programming. The team [...]
This was my second Game Wizards project. With a team of 9 other people, I was the lead game designer and director. Programming the gameplay and UI systems was my job, as well as directing the [...]
My second internship was at Gamedesk as a Game Designer. Designing and programming the Temperature Game level was my primary task. We used Game Maker to create the Temperature Game, so I had to [...]
This was my first Game Wizards project, and I was one of the lead programmers. My responsibility was to create and polish the weapons, create the UI systems, and package the game for [...]
Starcraft is one of my favorite games of all time. When Starcraft 2 first came out, the New Folsom tileset was underused. Therefore, I decided to make a small 1v1 map with it. In this map [...]
My first internship was at Collision Studios as a technical artist. I was responsible for importing map geometry, textures, and assets into the game engine. When map geometry, a lighting model, [...]