Portfolio – Mathews Bowhunting
My first internship was at Collision Studios as a technical artist. I was responsible for importing map geometry, textures, and assets into the game engine. When map geometry, a lighting model, or an asset needed polishing, it was my job to fix them up. The UI team needed assistance, so I imported and placed some of the main menu graphics, buttons, and splash screens. When potential new artists sent in job applications, I would assess their portfolios with the producer to determine their artistic ability.
This is the official trailer for Mathews Bowhunting.
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