It was my responsibility at VRWERX as lead game designer to get most of the high level programming (gameplay programming, game controls, UI, and animated events) implemented correctly and [...]
At Streamline Studios, we were honored to collaborate with Square Enix on Final Fantasy 15. As a Lead Programmer and experienced game developer, I was one of the leaders responsible for guiding [...]
At Streamline Studios I was a senior programmer first, then a lead programmer on Streamframe. Many of the front-end UI challenges were my responsibility, as well as their back-end [...]
At Lukewarm Media, I was the Lead UI Programmer for the initial release of Primal Carnage for the PC. As the Lead UI Programmer, I was responsible for programming most of the game’s UI, [...]
This was my first foray in to mobile games, and my third Game Wizards project. I was the lead game designer and co-director, tasked with the gameplay programming and UI programming. The team [...]
This was my second Game Wizards project. With a team of 9 other people, I was the lead game designer and director. Programming the gameplay and UI systems was my job, as well as directing the [...]
My second internship was at Gamedesk as a Game Designer. Designing and programming the Temperature Game level was my primary task. We used Game Maker to create the Temperature Game, so I had to [...]
This was my first Game Wizards project, and I was one of the lead programmers. My responsibility was to create and polish the weapons, create the UI systems, and package the game for [...]
Starcraft is one of my favorite games of all time. When Starcraft 2 first came out, the New Folsom tileset was underused. Therefore, I decided to make a small 1v1 map with it. In this map [...]
My first internship was at Collision Studios as a technical artist. I was responsible for importing map geometry, textures, and assets into the game engine. When map geometry, a lighting model, [...]